![]() ![]() Speaking from a 5th Edition DM/Player as if my player asked to do this:įirst, I would rule that the wizard would need to have a spellbook and still need to copy spells, purely for balance reasons. But it’s a fiction that only really suits a particular kind of magic user. Sometimes they get it wrong and don’t have a spell they needed. Mechanically it is no different than preparing in the morning from a spell book. What about all the other spells they prepped? If they cast their spells 99% in the morning when prepping, did this wizard really spend their morning casting Burning Hands a bunch of times and no other spells? How did they know that’s the only spell they were going to need that day?įor divination wizard this kind of retroactive declaration makes sense - vague portents of things to come guide their hand every morning as they pre cast their spells. That is different than preparing the spell for an indefinite number of instances of casting that spell that day.įor example let’s say a wizard preps several spells for the day, but ends up using every single spell slot they have to cast Burning Hands. That is not the same thing, because of spell slots.Īs described, the wizard casts 99% of every instance of each spell for the day when preparing, then looses the last 1% of the spell when needed. It could even lead to a unique playstyle where the wizard in question looks for other spellbooks and spell scrolls more often than other wizards, which could allow the DM to entice the player easily with promises of either. Your spells are still just as strong as they normally are. Granted you would be weaker than a regular wizard and not have access to ritual casting, arcane recover, your 18th and 20th level features, the ability to change spells on a long rest and the order of scribes is basically locked out to you but it's certainly possible to play a wizard semi effectively without a spellbook if you wanted the flavor. Then you can prepare the spell during your next long rest and discard both the book/scroll and the copy. If you can find a spell scroll or spellbook with a spell you want and you're of high enough level to cast it you can simply copy it down as you would with a normal wizard spell onto a sheet of vellum. You wouldn't be able to add to these spells as you level up like other wizards do, but there is work arounds to this too. So long as you aren't planning on changing these spells during long rests, you can just hold onto these spells. Technically a wizard can go without a spellbook, it will just be hard.Īt first level you already have your cantrips and 1+INT spells prepared to begin with. RAW, a wizard will always need a spellbook. As a GM I like giving wizard characters homebrew spellbook items that have special effects or enchantments.Ī smaller reason thats kind of a blend of flavor and mechanics is that it blurs the line between wizard and sorcerer, and in my homebrew world those are very distinct, but that's more because it started out as a 3.5E/PF1 world, and so in other settings, especially those with the sharper intrinsic lines between wizard and sorcerer, it might be more acceptable. The flavor or lore reason is an extremely personal one, but I play wizards a lot and I love customizing their spellbooks, having a backup or copies in case something happens to the primary, and also threatening a player's spellbook can make for dramatic or tense storytelling. The mechanical reason is that there's a non-trivial amount of resources that go into scribing a new spell into a spellbook, which suggests that it's definitely more than just ink on parchment. I would rule that they do as GM, for a few reasons: Please do not downvote posts - off-topic posts should be reported to the moderators. ![]() Please upvote posts and comments that you believe would be beneficial to the community.If your post is specific to an edition of D&D (or other TTRPG), please mention it.Please add post flair to your posts it helps search accuracy.Please be friendly and supportive of one another we were all brand new once!.Please report any anti-friendly conduct to the moderators, please do not engage in mudslinging.Advertising, blogs, videos and other forms of promotion are not allowed.Meta posts (art, jokes, memes, greentext, props, and session recaps) are not welcome. Posts should seek, discuss, or impart advice for building or playing characters in D&D or other tabletop roleplaying games (TTRPGs).Respect your fellow humans, banishment is permanent.PCA aims to foster a community of players of D&D and other TTRPGs who help each other perform as players and characters. ![]()
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